Shop for all
×-
$0.40Forest (0109) [Assassin's Creed]Rarity: Common ( T : Add G.Buy from Store ⊕ More like this 0 0
-
$0.40Forest (0110) [Assassin's Creed]Rarity: Common ( T : Add G.Buy from Store ⊕ More like this 0 0
-
$0.80Island (0103) [Assassin's Creed]Rarity: Common ( T : Add U.Buy from Store ⊕ More like this 0 0
-
$0.50Island (0104) [Assassin's Creed]Rarity: Common ( T : Add U.Buy from Store ⊕ More like this 0 0
-
$0.50Mountain (0107) [Assassin's Creed]Rarity: Common ( T : Add R.Buy from Store ⊕ More like this 0 0
-
$0.40Mountain (0108) [Assassin's Creed]Rarity: Common ( T : Add R.Buy from Store ⊕ More like this 0 0
-
$0.40Plains (0101) [Assassin's Creed]Rarity: Common ( T : Add W.Buy from Store ⊕ More like this 0 0
-
$0.50Plains (0102) [Assassin's Creed]Rarity: Common ( T : Add W.Buy from Store ⊕ More like this 0 0
-
$0.50Swamp (0105) [Assassin's Creed]Rarity: Common ( T : Add B.Buy from Store ⊕ More like this 0 0
-
$0.50Swamp (0106) [Assassin's Creed]Rarity: Common ( T : Add B.Buy from Store ⊕ More like this 0 0
-
$0.20Arbaaz Mir (Showcase) [Assassin's Creed]Cost: R W Whenever Arbaaz Mir or another nontoken historic permanent enters the battlefield under your control, Arbaaz Mir deals 1 damage to each opponent and you gain 1 life. (Artifacts, legendaries, and Sagas are historic.Buy from Store ⊕ More like this 0 0
-
Cost: 2 R B Deathtouch Other Assassins you control get 2/ 0. Disguise BRBuy from Store ⊕ More like this 0 0
-
$0.70Overpowering attack [Assassin's Creed]Cost: 3 R R Freerunning 2R (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander) Untap all creatures you control that attacked this turn. If it's your main phase, there is an additional combat phase after this phase, followed by an additional main phase.Buy from Store ⊕ More like this 0 0
-
$0.30Alexios, Deimos of Kosmos (Showcase) [Assassin's Creed]Cost: 3 R Trample Alexios, Deimos of Kosmos attack each combat if able, can't be sacrificed, and can't attack its owner. At the beginning of each player's unkeep, that player gains control of Alexios, untaps it, and puts a 1/ 1 counter on it. It gains haste until end of turn.Buy from Store ⊕ More like this 0 0
-
$0.50Eagle Vision [Assassin's Creed]Cost: 4 U Freerunning 1 U (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Draw three cards. No mark remains hidden and no secret can be kept from an Assassin possessed of this unique gift.Buy from Store ⊕ More like this 0 0
-
$0.20Barbed Castaway // Harmonized Kodachi [OUT093 // OUT048] (Outsiders)Class: Ninja;Ranger Once per Turn Instant 1 - Resource : You may put an arrow card from your hand face up into your arsenal. Once per Turn Instant 1 - Resource : You may turn a face down arrow in your arsenal face up. If you do, put an aim counter on it. Once per Turn Action 1 - Resource : Attack If you have a card in your pitch zone with cost 0, Harmonized Kodachi has go again.Buy from Store ⊕ More like this 0 0
-
$0.20Bloodrot Pox // Harmonized Kodachi [OUT234 // OUT048] (Outsiders)Class: Generic;Ninja At the beginning of your end phase, destroy Bloodrot Pox, then it deals 2 damage to you unless you pay 3 - Resource. Once per Turn Action 1 - Resource : Attack If you have a card in your pitch zone with cost 0, Harmonized Kodachi has go again.Buy from Store ⊕ More like this 0 0
-
$0.70Uzuri, Switchblade // Ponder [OUT001 // OUT237] (Outsiders)Intellect: 4 Once per Turn Attack Reaction Banish a card from your hand face down: Turn the card banished this way face up. If it's an attack action card with cost 2 or less, put target attacking card with stealth from the active chain link on the bottom of its owner's deck, then put the banished ca...Buy from Store ⊕ More like this 0 0
-
$0.20Katsu, the Wanderer // Ponder [OUT045 // OUT237] (Outsiders)Intellect: 4 The first time an attack action card you control hits each turn, you may discard a card with cost 0. If you do, search your deck for a card with combo, banish it, then shuffle. You may play it this turn. At the beginning of your end phase, destroy Ponder and draw a card.Buy from Store ⊕ More like this 0 0
-
$0.20Azalea, Ace in the Hole // Ponder [OUT089 // OUT237] (Outsiders)Intellect: 4 Once per Turn Action 0: Put a card from your arsenal on the bottom of your deck. If you do, put the top card of your deck face up into your arsenal. If it's an arrow, it gains dominate until end of turn. Go again (The defending hero can't defend with or play more than 1 defending card o...Buy from Store ⊕ More like this 0 0
-
$0.20Inertia // Spider's Bite [OUT236 // OUT004] (Outsiders)Class: Generic;Assassin At the beginning of your end phase, destroy Inertia, then put all cards from your hand and arsenal on the bottom of your deck. Once per Turn Action 2 - Resource : Attack. Go again Piercing 1 (If this is defended by an equipment, it has 1 Power.) When this hits a hero, the nex...Buy from Store ⊕ More like this 0 0
-
$0.20Frailty // Spider's Bite [OUT235 // OUT004] (Outsiders)Class: Generic;Assassin Your attack action cards played from arsenal and weapon attacks have -1 Power. At the beginning of your end phase, destroy Frailty. Once per Turn Action 2 - Resource : Attack. Go again Piercing 1 (If this is defended by an equipment, it has 1 Power.) When this hits a hero, th...Buy from Store ⊕ More like this 0 0
-
$0.20Arakni, Solitary Confinement // Uzuri [OUT003 // OUT002] (Outsiders)Intellect: 4 Your first attack with stealth each turn has go again. Once per Turn Attack Reaction Banish a card from your hand face down: Turn the card banished this way face up. If it's an attack action card with cost 2 or less, put target attacking card with stealth from the active chain link on t...Buy from Store ⊕ More like this 0 0
-
$0.20Katsu // Benji, the Piercing Wind [OUT046 // OUT047] (Outsiders)Intellect: 4 The first time an attack action card you control hits each turn, you may discard a card with cost 0. If you do, search your deck for a card with combo, banish it, then shuffle. You may play it this turn. Your attack action cards with 2 or less Power can't be defended by cards from hand. The first time an attack action card you control hits each turn, your next attack gains 1 Power.Buy from Store ⊕ More like this 0 0
×